Pagoda Defender AR

Content Update V1 .1

New Chimera

New Dynamic Scene

Dragon (Boss)

An ancient asian legendary creature that is depicted as serpentine creatures with above-average intelligence, and are quadrupeds. *

Appear in every 20 waves

Ranged Attack

Exclusive Weapon: Earth Spike

Phoenix (Boss)

Phoenix is the mythological bird of East Asia that reign over all other birds. A common depiction of the phoenix was of it attacking snakes with its talons and its wings spread. *

Appear in every 10 waves

Ranged Attack

Exclusive Weapon: Fire Bolt

New Game Center Leaderboard

- Highest Currency accumulated

New Game Center Achievements

- Accumulated 150000 Currency

- Accumulated 300000 Currency

- Accumulated 500000 Currency

- 1 New Hidden Achievement

In-Game System Information Display

New Feature

Mantle

The mantle is a layer inside a terrestrial planet and some other rocky planetary bodies. For a mantle to form, the planetary body must be large enough to have undergone the process of planetary differentiation by density. *

Game Balance Changes

BUILDING


Residence (Tier 1)
  - (Nerf) Purchase cost increased from 10000 to 12000
  - (Buff) Healing range increased from 6 meters to 7 meters
  - (Nerf) Healing period increased from 2 seconds to 3 seconds


Residence (Tier 2)
  - (Buff) Healing range increased from 6 meters to 7 meters


Residence (Tier 3)
  - (Buff) Healing range increased from 6 meters to 7 meters
  - (Buff) Healing period decreased from 2 seconds to 1.5 seconds


Watchtower (Tier 1)
  - (Buff) Purchase cost decreased from 30000 to 20000
  - (Buff) Attacking range increased from 5 meters to 6 meters
  - (Nerf) Attacking period increased from 0.5 seconds to 1.5 second


Watchtower (Tier 2)
  - (Buff) Attacking range increased from 5 meters to 6 meters
  - (Nerf) Attacking period increased from 0.5 seconds to 0.75 second


Watchtower (Tier 3)
  - (Buff) Attacking range increased from 5 meters to 6 meters
  - (Nerf) Attacking period increased from 0.5 seconds to 0.67 seconds


Crossbow (Tier 1)
  - (Buff) HP is increased from 3527 to 4527
  - (Nerf) Attacking period increased from 1 second to 1.5 seconds


Crossbow (Tier 2)
  - (Buff) HP is increased from 7054 to 9054


Crossbow (Tier 3)
  - (Buff) HP is increased from 10581 to 13581

  - (Buff) Attacking period decreased from 1 second to 0.83 seconds


Cannon (Tier 1)
  - (Nerf) Purchase cost increased from 25000 to 30000
  - (Nerf) Attacking period increased from 3 seconds to 4 seconds
  - (Nerf) Attacking power decreased from 800 to 500


Cannon (Tier 2)
  - (Buff) Attacking period decreased from 3 seconds to 2.5 seconds
  - (Nerf) Attacking power decreased from 1600 to 1300


Cannon (Tier 3)
  - (Buff) Attacking period decreased from 3 seconds to 2 seconds
  - (Nerf) Attacking power decreased from 2400 to 2100


Tai-Chi Matrix (Tier 1)
  - (Buff) Purchase cost decreased from 12000 to 5000

CHIMERA
YingZhao
  - (Nerf) HP reduced from 14117 to 7117


ChiYou
  - (Nerf) HP reduced from 9680 to 5680
  - (Nerf) Attacking power reduced from 1425 to 1125

Improvements and Bug Fixes

- Building Description overhaul

- Fixed a bug that when rotating the dragon in the Handbook menu, the dragon will hide behind the canvas

- Fixed a bug that 3D Touch tutorial text can not be fully displayed

- Fixed a bug that damage and healing numbers on the screen can only be displayed in 3 digits

- Fixed a bug that sometimes floating damage numbers will have be fixed instead of moving

* Referenced from Wikipedia